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Mine imator 1.0 0
Mine imator 1.0 0




With all that aside, let’s get to the new features found in the first 2.0 pre-release, later followed by additional releases with Nimi’s UI changes, animation improvements and rendering features (See Dev Update #21)!

mine imator 1.0 0

If you have not donated yet to the development team or wish to continue supporting, see the link below:ĭonate to Mine-imator development ($5+ one-time or recurring) In order to facilitate the development we have greatly appreciated your support throughout the years, creating and sharing content, giving suggestions, reporting bugs and especially with donations! Mine-imator has for the past decade been completely free and will remain so, but your donations have helped keep it alive with webserver costs and directly funded the development of version 2.0 (for instance, I had to get a MacBook for this update ). For all the technical details see the bottom of the post. Therefore I have jumped in to lend a hand and I've finally been able to successfully migrate Mine-imator to a new graphics engine using the C++ programming language for added performance, optimized memory (圆4) and multi-platform support. He has also improved the way the original interface looks and created the brand new design so the program would appear more user-friendly.With the 10 year anniversary of Mine-imator coming up, I’ve decided to temporarily rejoin the developer team and add some long requested features you will soon be able to download in an upcoming version 2.0 pre-release arriving late May/early has done some phenomenal work on new features (many not even announced yet!), however the graphics engine used (GameMaker) has been a big obstacle towards optimizing the software and ensuring good framerates and memory usage with all the new additions. However, the ones animators seem to see the most are the icons of the Workbench, as you can see to the right. Voxelizer made nearly every icon in the program. S and hexagonal art, he enjoys using VFX on images (Those images usually being Mine-Imator creations) There are some examples of his VFX to the right.Įnhanced block explosion VFX by Voxelizer. Voxelizer usually uses a lot of hexagons, as you can see on his about me page from the Mine-Imator Forums. He is a graphic artist who created images in the program, and edited the images using Photoshop CS6.

mine imator 1.0 0

Information prior to his joining is unknown. Voxelizer joined the Mine-imator forums on December 1st, 2013. He was permitted to help with development shortly after version 1.0.0's announcement. Voxelizer is a well known member from the Mine-Imator Forums, who created the icons and interface for Mine-Imator version 1.0.0.






Mine imator 1.0 0